Indicates the state of a Socket.
The SocketState enumeration is used by the Socket class to represent the current state of a network socket. This enum helps in understanding the readiness of the socket for various network operations.
using System;
using System.Net.Sockets;
public class SocketStateExample
{
public static void Main(string[] args)
{
// Example of checking SocketState (this is a conceptual example,
// actual state requires a Socket object and operations)
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Assume some operations occur...
// socket.Bind(new System.Net.EndPoint(...));
// socket.Listen(10);
// To get the actual state, you might inspect properties or use methods that return state information.
// For demonstration, let's use a placeholder logic:
SocketState currentState = SocketState.Created; // Initial state
// In a real scenario, you would check the actual socket status.
// For example, if a bind operation succeeded:
// currentState = SocketState.Bound;
Console.WriteLine($"Current Socket State: {currentState}");
if (currentState == SocketState.Bound)
{
Console.WriteLine("The socket is bound to an address.");
}
else if (currentState == SocketState.Listening)
{
Console.WriteLine("The socket is ready to accept incoming connections.");
}
}
}
Socket class.