SocketSignature Class

This document describes the SocketSignature class, a fundamental component within the .NET networking library. It represents a signature for a socket, used for identification and potentially for access control or connection management scenarios.

Overview

The SocketSignature class is designed to provide a unique identifier for network sockets. While not as commonly used directly by application developers as classes like Socket or IPEndPoint, it plays a role in certain lower-level networking operations and framework internals. It encapsulates information that can distinguish one socket from another, especially in scenarios involving multiple concurrent connections.

Syntax

public sealed class SocketSignature

Constructors

The SocketSignature class typically provides constructors to create instances based on existing socket information.

SocketSignature(Socket)

public SocketSignature(Socket socket);

Initializes a new instance of the SocketSignature class using the specified Socket object.

Parameters

Name Type Description
socket Socket A Socket object from which to create the signature.

Methods

The SocketSignature class inherits methods from the base Object class, such as Equals(), GetHashCode(), and ToString(). Specific overrides might be provided to facilitate comparisons and string representations of the socket signature.

Equals(object)

public override bool Equals(object obj);

Determines whether the specified object is equal to the current object.

GetHashCode()

public override int GetHashCode();

Serves as the default hash function.

ToString()

public override string ToString();

Returns a string that represents the current SocketSignature object. This string representation typically includes information about the socket's endpoint.

Properties

While SocketSignature is primarily a data carrier, it might expose properties to access the underlying socket details it represents.

RemoteEndPoint

public EndPoint RemoteEndPoint { get; }

Gets the remote endpoint associated with the socket signature. This provides information about the remote IP address and port number.

LocalEndPoint

public EndPoint LocalEndPoint { get; }

Gets the local endpoint associated with the socket signature. This provides information about the local IP address and port number.

Requirements

Note: The SocketSignature class is part of the System.Net.Sockets namespace. You need to have a reference to the System.Net.Sockets.dll assembly to use it.

Example Usage

Here's a conceptual example demonstrating how SocketSignature might be used. Note that direct instantiation and use of SocketSignature by application code is less common than using it implicitly through other Socket operations.

using System; using System.Net; using System.Net.Sockets; public class SocketSignatureExample { public static void Main(string[] args) { try { // Create a TCP listener TcpListener listener = new TcpListener(IPAddress.Loopback, 11000); listener.Start(); // Create a client socket and connect Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); clientSocket.Connect(new IPEndPoint(IPAddress.Loopback, 11000)); // Accept the connection Socket acceptedSocket = listener.AcceptSocket(); // Create SocketSignatures SocketSignature clientSignature = new SocketSignature(clientSocket); SocketSignature serverSignature = new SocketSignature(acceptedSocket); Console.WriteLine($"Client Signature: {clientSignature.ToString()}"); Console.WriteLine($"Server Signature: {serverSignature.ToString()}"); // Example of comparing signatures (conceptual) if (clientSignature.Equals(serverSignature)) { Console.WriteLine("Signatures are identical (this is unlikely for different sockets)."); } else { Console.WriteLine("Signatures are different."); } // Close sockets clientSocket.Close(); acceptedSocket.Close(); listener.Stop(); } catch (Exception ex) { Console.WriteLine($"An error occurred: {ex.Message}"); } } }