TCP/IP Networking Fundamentals
Introduction
The Transmission Control Protocol/Internet Protocol (TCP/IP) suite is a foundational set of communication protocols used for the internet and many other computer networks. It defines how data should be packetized, addressed, transmitted, routed, and received. This documentation provides an overview of its core components.
TCP/IP operates on a layered model, conceptually similar to the OSI model, which breaks down network communication into manageable layers, each with specific responsibilities. The most common interpretation includes four layers:
- Application Layer: Where network applications interact with the network (e.g., HTTP, FTP, SMTP).
- Transport Layer: Provides end-to-end communication services, often involving reliability and flow control (e.g., TCP, UDP).
- Internet Layer: Handles logical addressing and routing of packets across networks (e.g., IP).
- Network Interface Layer: Deals with the physical transmission of data over the network medium (e.g., Ethernet, Wi-Fi).
Transmission Control Protocol (TCP)
TCP is a connection-oriented, reliable, and ordered protocol. It ensures that data is delivered accurately and without duplication, even if the underlying network is unreliable. Key features include:
- Connection Establishment: Uses a three-way handshake (SYN, SYN-ACK, ACK) to establish a connection before data transfer.
- Reliable Data Transfer: Employs sequence numbers and acknowledgments (ACKs) to detect and retransmit lost packets.
- Flow Control: Prevents a fast sender from overwhelming a slow receiver using a sliding window mechanism.
- Congestion Control: Manages network traffic to avoid overwhelming routers and the network as a whole.
- Ordered Delivery: Ensures data segments are reassembled in the correct order at the destination.
TCP Header Fields (Simplified)
+-----------------+-----------------+-----------------+-----------------+
| Source Port | Destination Port| |
+-----------------+-----------------+-----------------+-----------------+
| Sequence Number | |
+-----------------+-----------------+-----------------+-----------------+
| Acknowledgment Number | |
+-----------------+-----------------+-----------------+-----------------+
| Data Offset | Reserved | Flags | Window Size |
+-----------------+-----------------+-----------------+-----------------+
| Checksum | Urgent Pointer | Options (if any)| |
+-----------------+-----------------+-----------------+-----------------+
| Padding (if any) |
+-----------------+-----------------+-----------------+-----------------+
User Datagram Protocol (UDP)
UDP is a connectionless, unreliable, and unordered protocol. It offers lower overhead and faster transmission compared to TCP, making it suitable for applications where speed is prioritized over absolute reliability, such as streaming media or online gaming.
- Connectionless: No handshake is required; data is sent immediately.
- Unreliable: Does not guarantee delivery, order, or duplicate protection.
- Lower Overhead: Simpler header structure leads to less processing.
- Datagram-Oriented: Data is sent in discrete packets (datagrams).
UDP Header Fields
+-----------------+-----------------+
| Source Port | Destination Port|
+-----------------+-----------------+
| Length | Checksum |
+-----------------+-----------------+
Internet Protocol (IP)
IP is responsible for addressing and routing packets of data across networks. It defines IP addresses, which uniquely identify devices on a network, and handles the routing of packets from source to destination.
- Logical Addressing: Assigns IP addresses (IPv4 or IPv6) to devices.
- Packet Forwarding: Routers use IP addresses to determine the next hop for a packet.
- Best-Effort Delivery: IP itself does not guarantee delivery; reliability is handled by higher layers (like TCP).
- Fragmentation and Reassembly: If a packet is too large for a network segment, it can be fragmented and reassembled at the destination.
IPv4 Header Fields (Simplified)
+-----------------+-----------------+-----------------+-----------------+
| Version & IHL | Type of Service | Total Length |
+-----------------+-----------------+-----------------+-----------------+
| Identification | Flags | Fragment Offset |
+-----------------+-----------------+-----------------+-----------------+
| Time to Live | Protocol | Header Checksum |
+-----------------+-----------------+-----------------+-----------------+
| Source IP Address |
+-----------------+-----------------+-----------------+-----------------+
| Destination IP Address |
+-----------------+-----------------+-----------------+-----------------+
| Options (if any)| Padding |
+-----------------+-----------------+-----------------+-----------------+
Sockets
A socket is an endpoint for communication. It's an abstraction that allows applications to send and receive data across a network. In TCP/IP, a socket is typically identified by a combination of an IP address and a port number.
The socket API (e.g., Berkeley sockets) provides functions for creating, binding, listening, connecting, sending, and receiving data.
Example (Conceptual C/Java-like):
// Create a TCP socket
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
// Bind the socket to an address and port
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
server_addr.sin_addr.s_addr = INADDR_ANY;
bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
// Listen for incoming connections
listen(sockfd, 5);
// Accept a connection
int client_sockfd = accept(sockfd, (struct sockaddr *)NULL, NULL);
// Send and receive data...
// Close sockets
close(client_sockfd);
close(sockfd);
Key Protocols in the TCP/IP Suite
This diagram illustrates the layered nature of TCP/IP and some common protocols at each layer.

Image source: Wikimedia Commons
- HTTP/HTTPS: For web browsing.
- FTP: For file transfer.
- SMTP: For sending email.
- POP3/IMAP: For receiving email.
- DNS: Domain Name System, for translating hostnames to IP addresses.
- DHCP: Dynamic Host Configuration Protocol, for assigning IP addresses.
- ICMP: Internet Control Message Protocol, used for error reporting and diagnostics (e.g., ping).