Xamarin Essentials

Last updated: 2023-10-27

Welcome to the MSDN Community topic page for Xamarin Essentials. This page provides an overview, key concepts, and resources for developers working with Xamarin. Essentials is a single, cross-platform API that simplifies common mobile development tasks across iOS, Android, and UWP.

What is Xamarin Essentials?

Xamarin.Essentials is a unified API that provides developers with access to native device features. It allows you to:

By abstracting away platform-specific implementations, Xamarin.Essentials significantly reduces the amount of code you need to write and maintain for cross-platform applications.

Key Features and APIs

Xamarin.Essentials offers a comprehensive set of APIs for various device functionalities. Some of the most commonly used features include:

1. Device Information

Retrieve details about the device such as:

using Xamarin.Essentials;

public class DeviceInfoViewModel
{
    public string DeviceModel => DeviceInfo.Model;
    public string Manufacturer => DeviceInfo.Manufacturer;
    public string AppVersion => AppInfo.VersionString;
}

2. Geolocation

Get the current location of the device using GPS or other location services.

using Xamarin.Essentials;
using System;

public async Task GetCurrentLocation()
{
    try
    {
        var request = new GeolocationRequest(GeolocationAccuracy.High, TimeSpan.FromSeconds(10));
        var location = await Geolocation.GetLocationAsync(request);

        if (location != null)
        {
            Console.WriteLine($"Latitude: {location.Latitude}, Longitude: {location.Longitude}");
        }
    }
    catch (FeatureNotSupportedException fnsEx)
    {
        // Handle not supported on device exception
        Console.WriteLine($"Geolocation not supported: {fnsEx.Message}");
    }
    catch (PermissionException pEx)
    {
        // Handle permission exception
        Console.WriteLine($"Permission denied: {pEx.Message}");
    }
    catch (Exception ex)
    {
        // Unable to get location
        Console.WriteLine($"Error getting location: {ex.Message}");
    }
}

3. Share Content

Allow users to share text, files, or URIs to other applications.

using Xamarin.Essentials;
using System;

public async Task ShareText(string textToShare)
{
    await Share.RequestAsync(new ShareTextRequest
    {
        Text = textToShare,
        Title = "Share Text"
    });
}

4. Secure Storage

Save sensitive data securely on the device.

using Xamarin.Essentials;

public void SaveAndLoadSecureData()
{
    // Save
    SecureStorage.SetAsync("user_token", "your_secret_token_here");

    // Load
    string token = await SecureStorage.GetAsync("user_token");
    if (token != null)
    {
        Console.WriteLine($"Loaded token: {token}");
    }
}

Getting Started

To use Xamarin.Essentials in your project:

  1. Install the Xamarin.Essentials NuGet package to your Xamarin.iOS, Xamarin.Android, and Xamarin.UWP projects.
  2. Initialize Xamarin.Essentials in your AppDelegate.cs (iOS), MainActivity.cs (Android), or App.xaml.cs (UWP) file. For example, in Android:
protected override void OnCreate(Bundle savedInstanceState)
{
    Xamarin.Essentials.Platform.Init(this, savedInstanceState);
    // ... other initialization code
}

public override void OnRequestPermissionsResult(int requestCode, string[] permissions, Android.Content.PM.Permission[] grantResults)
{
    Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
    // ... other permission handling
}
Important: Always check for platform-specific requirements and permissions before using certain Essentials features. Refer to the official documentation for details.

Resources

Here are some helpful resources to further your understanding of Xamarin.Essentials:

Community Contributions

We encourage you to share your experiences, ask questions, and contribute to the Xamarin.Essentials community. Your insights help make mobile development easier for everyone.

Join the discussion: Mobile Development Forums