DirectAnimation API Reference

MSDN Community | Windows API Reference

Introduction to DirectAnimation

DirectAnimation is a multimedia animation library for Microsoft Windows that allows developers to create sophisticated animated visual effects and user interfaces. It provides a high-level abstraction over the underlying graphics and timing mechanisms, making it easier to manage complex animation sequences.

DirectAnimation offers:

Core Concepts

Animation Groups

Animations are organized into groups, which can be played, paused, or stopped collectively. This allows for synchronized playback of multiple animated elements.

Key interfaces:

Animation Elements

Individual animations that target specific properties of objects. These can be simple value transitions, path-based animations, or event-driven animations.

Key interfaces:

Properties

DirectAnimation can animate a wide range of properties, including position, rotation, scale, color, opacity, and custom user-defined properties.

Key Interfaces and Functions

IDirectAnimation

The primary interface for creating and managing animation groups.

Methods:

Method Description
CreateAnimationGroup Creates a new animation group.
GetAnimationGroup Retrieves an existing animation group by its identifier.
Cleanup Releases all resources held by DirectAnimation.

IAnimationGroup

Represents a collection of animations that can be controlled as a single unit.

Methods:

Method Description
AddAnimationElement Adds an animation element to the group.
Play Starts playback of the animation group.
Pause Pauses the animation group.
Stop Stops the animation group.
SetLoopCount Sets the number of times the group should loop.
SetCompletionHandler Registers a callback function to be executed when the group completes.

IAnimationElement

Defines a single animation for a specific property.

Methods:

Method Description
SetPath Specifies the animation path.
SetDuration Sets the duration of the animation.
SetTimingFunction Applies a timing function to control the animation's easing.
SetStartValue Defines the initial value for the animation.
SetEndValue Defines the final value for the animation.

Example Usage (Conceptual C++)

This is a conceptual example demonstrating how DirectAnimation might be used in C++.


#include <d3d9.h> // Assuming DirectX 9 context
#include <DirectAnimation.h>

// Assume a DirectAnimation object (pDAnimation) and a target object (pTargetObject) exist

// Create an animation group
IAnimationGroup* pAnimGroup;
pDAnimation->CreateAnimationGroup(&pAnimGroup);

// Create an animation element for a position property
IAnimationElement* pPosElement;
pDAnimation->CreateAnimationElement(&pPosElement);

// Define an animation path (e.g., linear interpolation)
IAnimationPath* pPath;
pDAnimation->CreateAnimationPath(&pPath);
pPath->SetType(ANIMATION_PATH_LINEAR);
pPath->AddKeyframe(0.0f, 0.0f);  // Start at time 0, value 0
pPath->AddKeyframe(1.0f, 100.0f); // End at time 1, value 100

// Set the path and duration for the element
pPosElement->SetPath(pPath);
pPosElement->SetDuration(1.0f); // 1 second duration

// Add the element to the group
pAnimGroup->AddAnimationElement(pPosElement, TARGET_PROPERTY_POSITION_X); // Assuming a constant for X position

// Set loop count and start the animation
pAnimGroup->SetLoopCount(-1); // Loop indefinitely
pAnimGroup->Play();

// ... animation loop to update and render ...

// Release interfaces when done
pAnimGroup->Release();
pPosElement->Release();
pPath->Release();