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Welcome to the Direct3D tutorials section for Windows API development. Here you will find a curated collection of guides, examples, and best practices to help you master Direct3D graphics programming.
Learn how to configure your development environment, install necessary SDKs, and create your first Direct3D project.
Understand the core concepts of Direct3D devices, swap chains, and the essential steps to get a render target ready.
Explore the fundamental structure of a Direct3D application's render loop, including clearing buffers and presenting frames.
Learn how to define and manage geometric data using vertex buffers and index buffers.
An introduction to High-Level Shading Language (HLSL) for vertex and pixel shaders, and how to compile and use them.
Learn how to load, bind, and sample textures within your Direct3D applications.
Mastering model, view, and projection transformations using matrices.
Implementing basic and advanced lighting models, including diffuse, specular, and ambient lighting.
Tips and techniques for optimizing your Direct3D rendering pipeline for maximum performance.
An overview of the benefits and challenges of transitioning from DirectX 11 to the lower-level DirectX 12 API.
Here's a glimpse of how you might initialize a Direct3D device:
ID3D11Device* pDevice = nullptr;
ID3D11DeviceContext* pDeviceContext = nullptr;
D3D_FEATURE_LEVEL featureLevel;
UINT createDeviceFlags = 0;
#ifdef _DEBUG
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
HRESULT hr = D3D11CreateDevice(
nullptr,
D3D_DRIVER_TYPE_HARDWARE,
nullptr,
createDeviceFlags,
nullptr,
0,
D3D11_SDK_VERSION,
&pDevice,
&featureLevel,
&pDeviceContext
);
if (FAILED(hr)) {
// Handle error
}