Bitmaps and Metafiles

This section provides information about working with bitmaps and metafiles in the Windows Graphics Device Interface (GDI). Understanding these concepts is crucial for displaying and manipulating graphical data within your Windows applications.

Bitmaps

A bitmap is a graphics image represented as a grid of pixels. Each pixel has a specific color value. GDI provides functions to create, load, save, and manipulate bitmaps. Common operations include drawing bitmaps to the screen, scaling, stretching, and manipulating their pixel data.

Key Concepts:

Commonly Used Functions:

Metafiles

A metafile is a sequence of GDI drawing commands that can be stored and replayed. Unlike bitmaps, which are raster images, metafiles are vector-based. This means they describe graphics in terms of geometric primitives (lines, curves, shapes) and attributes (color, thickness). Metafiles offer scalability without loss of quality and can be edited more easily than bitmaps.

Key Concepts:

Commonly Used Functions:

Note: For modern Windows development, consider using GDI+ which offers more advanced features and a richer object model for graphics manipulation, including support for different image formats and vector graphics.

Choosing Between Bitmaps and Metafiles

The choice between using bitmaps and metafiles depends on your specific needs:

Tip: When handling bitmaps, pay close attention to color depths and pixel formats to ensure compatibility and optimal rendering across different devices.
Important: Proper resource management is crucial. Always ensure that GDI objects (bitmaps, metafiles, device contexts, pens, brushes) are released when no longer needed to prevent memory leaks.

Explore the linked topics for detailed information on specific functions and advanced techniques.