Anyone else struggling with SPIR-V compilation on ARM? Getting some weird validation errors.
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MetalHackerYesterday
Just wrapped up a tutorial on compute shaders with Vulkan. The performance gains are incredible! Definitely worth the learning curve.
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Vulkan_Fan2 days ago
Working on integrating Vulkan into a new project. Any tips for managing pipeline states efficiently?
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About Vulkan_Fan
Passionate about graphics programming and the power of Vulkan. Constantly exploring new techniques and optimizing performance. Always eager to learn and share knowledge within the community.
Interests:
Vulkan API
High-Performance Computing
Shader Programming (GLSL, HLSL)
GPU Architecture
Game Development
Ray Tracing
Contributions:
Active contributor to Vulkan-related forums and discussions. Shared several code snippets and optimization tips.
Share your thoughts or ask a question:
Current Discussions
AndroidLover1 day ago
Discussion: Vulkan performance on Android devices - Best practices and common pitfalls.
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DirectX User3 days ago
Cross-API compatibility: Thoughts on Vulkan vs. DirectX 12 for multi-platform projects.