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Direct3D Graphics API

The Direct3D API is a core component of DirectX, designed for rendering 2D and 3D graphics in Windows applications. It provides a high-performance interface for interacting with graphics hardware, enabling the development of visually rich games, simulations, and applications.

Key Concepts

Getting Started

Begin your journey with Direct3D by exploring the fundamental concepts and setting up your development environment.

Tutorial: Setting up your Direct3D Project

Tutorial: Drawing your First Triangle

API Reference

Dive deep into the Direct3D API with our comprehensive reference documentation.

Advanced Topics

Example Code Snippets

Illustrative code examples to help you implement common Direct3D features.

Creating a Vertex Buffer


D3D11_BUFFER_DESC bufferDesc;
ZeroMemory(&bufferDesc, sizeof(bufferDesc));
bufferDesc.Usage = D3D11_USAGE_DEFAULT;
bufferDesc.ByteWidth = sizeof(Vertex) * numVertices;
bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bufferDesc.CPUAccessFlags = 0;

ID3D11Buffer* pVertexBuffer = nullptr;
HRESULT hr = m_device->CreateBuffer(&bufferDesc, &initData, &pVertexBuffer);
// Error handling...
            

Setting Vertex Shader


// Assuming pVertexShader and pInputLayout are already created
m_deviceContext->VSSetShader(pVertexShader.Get(), nullptr, 0);
m_deviceContext->IASetInputLayout(pInputLayout.Get());
            

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