Overview
Vulkan is a low-level graphics API, designed for modern hardware.
It offers greater control and performance compared to OpenGL, enabling advanced graphics features.
Key Concepts
- Render Pass: Groups together rendering operations for specific tasks.
- State Machine: Manages the drawing pipeline in a streamlined way.
- Shader Programs: Instructions that define how the graphics should be rendered.
- Memory Management: Crucial for efficiency and stability.
Visualizations