Windows Runtime (WinRT) APIs
Windows Runtime (WinRT) is a set of modern APIs that allow developers to build Windows apps using a variety of programming languages. It provides access to low-level operating system features and high-level application functionalities in a consistent and efficient manner.
Core Concepts
Understanding the core concepts of WinRT is crucial for effective development. This section provides an overview of key principles:
- Projections: How WinRT types are represented in different language ecosystems.
- Asynchronous Operations: Using Windows Runtime asynchronous patterns for non-blocking operations.
- Event Handling: Subscribing to and handling events raised by WinRT APIs.
- Activation: How WinRT objects are created and activated.
- Runtime Classes: The fundamental building blocks of WinRT APIs.
Key Namespaces and Classes
Explore the essential namespaces and classes that form the foundation of WinRT development:
Windows.Foundation
This namespace contains fundamental types and interfaces used across the WinRT ecosystem.
IAsyncOperation
: Represents an asynchronous operation that returns a result.AsyncOperationCompletedHandler
: A delegate for completing asynchronous operations.DateTime
: Represents a point in time.TimeSpan
: Represents a duration.
Windows.Storage
Provides APIs for interacting with files and folders.
StorageFile
: Represents a file in the file system.StorageFolder
: Represents a folder in the file system.FileAccessMode
: Enumeration for specifying file access permissions.CreationCollisionOption
: Specifies how to handle collisions during file creation.
Windows.Networking.Sockets
Enables network communication.
StreamSocket
: Represents a TCP stream socket.DatagramSocket
: Represents a UDP datagram socket.SocketErrorStatus
: Enumerates the possible network socket errors.
Example: Reading a File Asynchronously
This example demonstrates how to use WinRT APIs to read the content of a text file asynchronously.
C++/WinRT Example
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Storage.h>
#include <iostream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage;
int main() {
init_apartment();
async_runtime().run_until_complete(async () {
try {
StorageFile file = co_await StorageFile::GetFileFromApplicationUriAsync(
Uri(L"ms-appx:///Assets/sample.txt")
);
Streams::Buffer buffer = co_await FileIO::ReadBufferAsync(file);
std::string content = buffer.AsString(); // Simplified for example
std::wcout << L"File content: " << content.c_str() << std::endl;
} catch (const hresult_error& e) {
std::wcerr << L"Error: " << e.message() << std::endl;
}
});
return 0;
}
C# Example
using Windows.Storage;
using System;
using System.Threading.Tasks;
public sealed partial class MainPage : Page
{
public async void ReadFileContent()
{
try
{
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/sample.txt"));
string content = await FileIO.ReadTextAsync(file);
System.Diagnostics.Debug.WriteLine($"File content: {content}");
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"Error: {ex.Message}");
}
}
}
Common Patterns
CreateFileAsync
method inStorageFolder
.WriteTextAsync
andReadTextAsync
inFileIO
.GetAwaiter()
for converting async operations to awaitable tasks.