DirectX Documentation

Welcome to the comprehensive documentation for Microsoft DirectX. This section provides in-depth guides, API references, and best practices for developing graphics and multimedia applications on Windows.

Table of Contents

Introduction to DirectX

DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. It provides hardware-accelerated graphics, sound, and input capabilities.

Direct3D

Direct3D is the core component of DirectX for 3D graphics rendering. It allows developers to create high-performance 3D graphics for games and applications.

Direct3D 12

Direct3D 12 (D3D12) offers lower-level access to hardware, reducing CPU overhead and enabling more efficient use of graphics resources. This allows for more complex scenes, higher frame rates, and improved performance.

Key benefits of D3D12 include:

Direct3D 11

Direct3D 11 is a mature and widely adopted version of Direct3D, offering a balance between performance and ease of use. It continues to be a powerful tool for many graphics applications.

Key Features

Direct3D provides a rich set of features, including:

Example of a shader snippet (HLSL):


struct VS_INPUT {
    float4 pos : POSITION;
    float2 tex : TEXCOORD0;
};

struct PS_INPUT {
    float4 pos : SV_POSITION;
    float2 tex : TEXCOORD0;
};

PS_INPUT VSMain(VS_INPUT input) {
    PS_INPUT output = (PS_INPUT)0;
    output.pos = mul(input.pos, worldViewProjectionMatrix);
    output.tex = input.tex;
    return output;
}

float4 PSMain(PS_INPUT input) : SV_TARGET {
    return textureSampler.Sample(textureState, input.tex);
}
            

Direct2D

Direct2D is a hardware-accelerated, immediate-mode 2D graphics API that provides high performance for 2D rendering and effects. It is ideal for user interfaces, drawing applications, and rich media content.

DirectWrite

DirectWrite is a text API that provides high-quality text rendering and advanced typography features. It works with Direct2D and GDI to render text on screen and to printers.

DirectSound

DirectSound (part of DirectX) provides a low-level interface for working with audio hardware. It allows for the creation of sound effects, music playback, and positional audio in games and applications.

Note: While still functional, modern audio development often leverages newer APIs like Windows Core Audio or XAudio2.

DXGI (DirectX Graphics Infrastructure)

DXGI is a foundational layer that bridges applications with graphics hardware. It handles tasks like enumerating adapters, managing swap chains, and presenting rendered frames to the screen.

Getting Started with DirectX

To begin developing with DirectX, you'll need the following:

  1. Development Environment: Visual Studio (Community Edition is free).
  2. Windows SDK: Includes DirectX headers, libraries, and tools.
  3. Graphics Card: A modern GPU that supports the desired DirectX feature level.

You can find starter projects and tutorials on the official Microsoft documentation site.

API Reference

Explore the detailed API reference for each DirectX component. Links to specific API documentation are provided below: