.NET Gaming Documentation

Your comprehensive guide to game development with the .NET ecosystem.

Introduction to .NET Game Development

The .NET platform provides a robust and versatile environment for developing games of all scales, from simple 2D indie titles to complex 3D experiences. With its powerful C# language, extensive libraries, and active community, .NET offers a compelling choice for game developers.

This documentation explores the various tools, frameworks, and concepts essential for creating games using .NET technologies.

Getting Started

To begin your journey into .NET game development, you'll need to set up your development environment:

  1. Install the .NET SDK: Download and install the latest .NET SDK from the official Microsoft website.
  2. Choose a Game Engine/Framework: Select a framework or engine that suits your project needs (e.g., MonoGame, SFML.NET, Unity, Godot).
  3. Create Your First Project: Follow the setup guide for your chosen framework to create a new game project.

We recommend starting with a simple 2D game to grasp the fundamental concepts.

Core Game Development Concepts

The Game Loop

The heart of any game is the game loop. It's a continuous cycle that:

A typical game loop structure might look like this:


while (gameIsRunning)
{
    ProcessInput();
    UpdateGame(deltaTime);
    RenderGame();
}
            

Rendering Graphics

Rendering involves drawing all the visual elements of your game onto the screen. This can range from simple 2D sprites to complex 3D models and shaders. .NET game frameworks typically provide abstractions over graphics APIs like DirectX or Vulkan.

Input Handling

Games need to respond to player input from various sources, including keyboards, mice, gamepads, and touch screens. Frameworks simplify the process of detecting and processing these inputs.

Physics Simulation

For realistic movement and interactions, games often incorporate physics engines. These engines simulate forces, collisions, gravity, and other physical properties.

Audio Management

Sound effects and background music are crucial for immersion. .NET game libraries offer APIs for loading, playing, and managing audio assets.

Tutorials & Examples

Dive into hands-on learning with our curated tutorials and example projects. Whether you're building your first platformer or experimenting with advanced shaders, these resources will guide you through the process.

API Reference

Explore the detailed API documentation for key .NET gaming libraries and frameworks.

This section provides in-depth information on classes, methods, and properties to help you leverage the full power of these tools.

Featured APIs:

Library/Framework Area Link
MonoGame Graphics (SpriteBatch) API Doc Link
MonoGame Input (Keyboard, Mouse) API Doc Link
SFML.NET Window Management API Doc Link
SFML.NET Audio (SoundBuffer, SoundPlayer) API Doc Link
Unity MonoBehaviour lifecycle API Doc Link
Godot Node and SceneTree API Doc Link

Community & Support

Join the vibrant .NET gaming community! Connect with other developers, share your projects, ask questions, and get help.