Core Concepts - Delegates

This page demonstrates the concept of delegates in object-oriented programming.

What are Delegates?

In object-oriented programming, a delegate is a method that is called when another method is invoked.

Essentially, a delegate is a placeholder or a wrapper for a function.

This allows for code reusability and flexibility.

Example: A Simple Delegate

Let's say we have a class called DataProcessor. It has a processData(data) method.

We can define a Delegate class that inherits from DataProcessor and provides a processData(data) method.

Now, you can use the Delegate class anywhere that has access to the DataProcessor instance.

data = 123

DataProcessor.processData(data)

This will call the processData method on the DataProcessor instance.

Benefits of Using Delegates

- Reusability: A delegate is reusable, not hardcoded.

-Flexibility: Allows you to easily add new behaviors without changing the original code.

Delegate Type: A method that is called when another method is invoked.

Delegate Name: The name of the method being called.

Input: The data passed to the delegate.

Example: A Listener

In event-driven programming, a listener is a delegate that responds to events.

A button click event triggers the listener.

myButton.addEventListener('click', myDelegate);

myDelegate: This is the method called when the button is clicked.

Another Example

This shows a nested delegate to demonstrate that a method can also be a delegate.

function nestedFunction(data) {

nestedFunction.processData(data)