Introduction to .NET Core Concepts
Welcome to the foundational concepts of .NET. This guide provides a comprehensive overview of the core components and principles that drive modern .NET development.
What is .NET?
.NET is a free, cross-platform, open-source framework for building many different types of applications. With .NET, you can:
- Build traditional Windows desktop applications (WPF, Windows Forms).
- Build modern, cross-platform applications (web, mobile, desktop) with .NET Core and later versions.
- Build backend services and APIs.
- Build cloud-native applications.
- Build games with Unity.
Key characteristics of .NET include:
- Managed Execution Environment: Code runs within the Common Language Runtime (CLR), providing features like automatic memory management and exception handling.
- Language Interoperability: Supports multiple programming languages (C#, F#, Visual Basic) that can interact with each other.
- Rich Base Class Library: Provides a vast collection of reusable types and services for common programming tasks.
Core Architecture
.NET's architecture is designed for efficiency, flexibility, and extensibility. It consists of several key layers and components:
- Runtime: The Common Language Runtime (CLR) manages the execution of .NET code.
- Framework Libraries: A comprehensive set of APIs that developers can use.
- Language Compilers: Tools that translate source code into an intermediate language.
The Common Language Runtime (CLR)
The CLR is the execution engine of .NET. It provides essential services like:
- Just-In-Time (JIT) Compilation: Compiles Intermediate Language (IL) code into native machine code at runtime.
- Memory Management: Includes garbage collection for automatic memory deallocation.
- Exception Handling: Provides a structured way to manage errors.
- Type Safety: Ensures that code operates on valid data types.
- Security: Enforces security policies.
When you compile .NET code, it's first converted into an Intermediate Language (IL), also known as Microsoft Intermediate Language (MSIL). The CLR's JIT compiler then translates this IL into native machine code specific to the platform the application is running on.
Software Development Kit (SDK)
The .NET SDK is a set of tools and libraries required to develop .NET applications. It includes:
- The .NET runtime (for running applications).
- The Common Language Runtime (CLR).
- The .NET SDK tools (compiler, debugger, etc.).
- The .NET Libraries.
When you install the .NET SDK, you get everything you need to build and run .NET applications.
Command-Line Interface (CLI)
The .NET CLI is a cross-platform tool that allows you to create, build, test, and publish .NET applications from the command line. Common commands include:
dotnet new console -o MyConsoleApp
cd MyConsoleApp
dotnet build
dotnet run
dotnet publish
Assemblies
An assembly is the fundamental unit of deployment, versioning, reuse, activation, and security in .NET. An assembly is a collection of types and resources that are built to work together and form a logical unit of functionality. Assemblies are deployed as one or more files, typically ending in .dll
or .exe
.
Each assembly contains:
- A manifest: Contains metadata about the assembly, such as its version, culture, and referenced assemblies.
- Type definitions: Metadata and the actual code for types defined in the assembly.
- IL code: The intermediate language representation of the code.
- Resource information: Any embedded resources like images or strings.
Garbage Collection (GC)
Garbage Collection is a process managed by the CLR that automatically reclaims memory occupied by objects that are no longer in use by the application. This significantly simplifies memory management for developers, as they don't need to explicitly allocate and deallocate memory.
The GC works by:
- Identifying objects that are no longer reachable from the application's roots.
- Moving surviving objects to contiguous memory locations.
- Updating references to point to the new locations.
- Releasing the memory occupied by unreachable objects.
Types
In .NET, everything is a type. The Base Class Library (BCL) provides a rich set of built-in types, and you can define your own custom types. The fundamental categories of types include:
- Value Types: Typically stored directly on the stack or inline within another object. Examples include
int
,float
,bool
, andstruct
. - Reference Types: Stored on the heap, and variables of reference types store a reference (memory address) to the object. Examples include
class
,string
,array
, anddelegate
.
Understanding the distinction between value types and reference types is crucial for efficient memory usage and correct behavior in your applications.