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Optimizing Performance in .NET Gaming

Overview

Performance is critical for immersive gaming experiences. This guide covers profiling, memory management, multithreading, and low‑level optimizations specific to .NET game development.

Key Topics

Interactive Code Samples

GC Tuning
ECS Pattern
Job System
// Example: Configuring the GC for low‑latency gaming loops
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
GC.TryStartNoGCRegion(100_000_000); // 100 MB
// Critical game loop...
GC.EndNoGCRegion();
// Simplified ECS iteration with struct components
public struct Position { public float X, Y; }
public struct Velocity { public float DX, DY; }

public static void UpdateEntity(ref Position p, in Velocity v, float dt)
{
    p.X += v.DX * dt;
    p.Y += v.DY * dt;
}
// Using System.Threading.Tasks for parallel physics
Parallel.For(0, entities.Count, i =>
{
    var e = entities[i];
    UpdateEntity(ref e.Position, e.Velocity, deltaTime);
});

Benchmark Tool

Run the built‑in benchmark to measure frame time, GC pauses, and CPU usage.

References