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Best Practices for .NET Game Development

These guidelines help you build fast, maintainable, and scalable games using the .NET ecosystem.

Architecture & Design Patterns

Entity‑Component‑System (ECS)

Separate data (components) from behavior (systems) to achieve cache‑friendly processing.

  • Keep components plain structs or lightweight classes.
  • Systems should operate on filtered component sets.
  • Consider using DefaultEcs or Stride.ECS.
Dependency Injection (DI)

Use DI for services like audio, input, and networking to simplify testing.

services.AddSingleton<IAudioService, AudioService>();
Command Pattern

Encapsulate player actions into command objects for undo/redo and networking.

Performance Tips

Memory Management

Garbage collection pauses can impact frame rates. Follow these practices:

  1. Allocate once and reuse during gameplay.
  2. Prefer struct for small value types (< 16 bytes).
  3. Use ReadOnlySpan<byte> for asset loading.
  4. Enable GCSettings.LatencyMode = GCLatencyMode.SustainedLowLatency during critical sections.

Cross‑Platform Considerations

.NET 8+ with Microsoft.Maui and MonoGame enables deployment to Windows, macOS, Linux, iOS, Android, and consoles.

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