Windows API Reference

DirectX - Error Codes

DirectX Error Codes

This section provides a comprehensive list of error codes encountered when working with DirectX. Understanding these codes is crucial for debugging and troubleshooting your graphics applications.

D3DERR_INVALIDCALL

The method call is invalid. For example, a parameter is not valid.
Possible Causes:
  • Incorrect parameters passed to a DirectX function.
  • State not properly initialized before calling a method.
  • Calling a method on an object that has been released.
See Also: Check Function Documentation

D3DERR_NOTAVAILABLE

This functionality is not available.
Possible Causes:
  • Hardware limitations.
  • Driver limitations.
  • Feature not supported by the current DirectX version.
See Also: Hardware Requirements, Driver Updates

D3DERR_DEVICELOST

The video device has been lost.
Possible Causes:
  • Device reset (e.g., user changing display mode).
  • Hardware failure.
  • System sleep or hibernation.
Resolution: You must restore the device by calling the Reset method. See Also: Resetting the Device

D3DERR_OUTOFVIDEOMEMORY

The system is running out of video memory.
Possible Causes:
  • Excessive texture usage.
  • Large vertex buffers.
  • Not releasing resources properly.
Resolution: Free up video memory by releasing unused resources or reducing memory usage. See Also: Resource Management

D3DERR_DRIVERINTERNALERROR

A driver internal error occurred.
Possible Causes:
  • Problem within the graphics driver.
  • Unusual hardware condition.
Resolution: Try updating your graphics drivers. If the problem persists, consider it a driver bug. See Also: Graphics Driver Downloads

D3DERR_CANNOTPROTECTLIST

The specified surface or texture cannot be protected.
Possible Causes:
  • Trying to protect a surface with unsupported format.
  • Hardware or driver does not support the requested protection.
See Also: Surface Protection Features