DirectX Error Codes
This section provides a comprehensive list of error codes encountered when working with DirectX. Understanding these codes is crucial for debugging and troubleshooting your graphics applications.
D3DERR_INVALIDCALL
The method call is invalid. For example, a parameter is not valid.
Possible Causes:
- Incorrect parameters passed to a DirectX function.
- State not properly initialized before calling a method.
- Calling a method on an object that has been released.
D3DERR_NOTAVAILABLE
This functionality is not available.
Possible Causes:
- Hardware limitations.
- Driver limitations.
- Feature not supported by the current DirectX version.
D3DERR_DEVICELOST
The video device has been lost.
Possible Causes:
- Device reset (e.g., user changing display mode).
- Hardware failure.
- System sleep or hibernation.
D3DERR_OUTOFVIDEOMEMORY
The system is running out of video memory.
Possible Causes:
- Excessive texture usage.
- Large vertex buffers.
- Not releasing resources properly.
D3DERR_DRIVERINTERNALERROR
A driver internal error occurred.
Possible Causes:
- Problem within the graphics driver.
- Unusual hardware condition.
D3DERR_CANNOTPROTECTLIST
The specified surface or texture cannot be protected.
Possible Causes:
- Trying to protect a surface with unsupported format.
- Hardware or driver does not support the requested protection.