D3D11_TEXTURE2D_DESC |
Structure |
Describes a 2‑D texture. |
D3D12_RESOURCE_DESC |
Structure |
Describes a resource (buffer or texture) for Direct3D 12. |
XMFLOAT3 |
Structure |
3‑component float vector. |
DXGI_FORMAT |
Enum |
Pixel format enumeration. |
D3D11_SHADER_RESOURCE_VIEW_DESC |
Structure |
Describes a view of a shader resource. |
D3D12_VIEWPORT |
Structure |
Viewport definition for rendering. |
D3D11_BUFFER_DESC |
Structure |
Describes a vertex or index buffer. |
D3D12_HEAP_PROPERTIES |
Structure |
Specifies the memory heap characteristics. |
D3D11_INPUT_ELEMENT_DESC |
Structure |
Describes a single element in a vertex layout. |
D3D12_ROOT_SIGNATURE_DESC |
Structure |
Specifies the root signature layout. |