DirectX API Reference
The DirectX API provides a comprehensive set of tools and libraries for developing high-performance graphics and multimedia applications on Windows. This section details the various components of the DirectX SDK, including Direct3D, DXGI, Direct2D, and more.
Core Components
Explore the core components of the DirectX family:
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Direct3D 11
The foundational API for 3D graphics rendering. It provides access to hardware graphics capabilities, enabling the creation of rich visual experiences.
- Interfaces: Defines the contracts for objects used in Direct3D 11.
- Structures: Describes data formats and parameters used by the API.
- Enumerations: Lists predefined constants for various states and options.
- Functions: Provides utility functions and entry points for the API.
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Direct3D 12
A low-overhead, high-performance graphics API that gives developers more direct control over the GPU, ideal for demanding game and application development.
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DXGI (DirectX Graphics Infrastructure)
Provides the foundation for Direct3D 10 and later, handling tasks such as adapter enumeration, buffer presentation, and device creation.
2D Graphics and Text
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Direct2D
A hardware-accelerated, immediate-mode 2D graphics API that provides high performance and excellent quality for 2D graphics rendering, text, and vector graphics.
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DirectWrite
A text-rendering API that provides high-quality text rendering, along with comprehensive text layout and formatting capabilities.
Math Libraries
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DirectXMath
A set of header-only math libraries designed for DirectX development, providing efficient vector and matrix operations.