Winsock API Reference
This section provides comprehensive documentation for the Windows Sockets API (Winsock), which enables applications to communicate over a network using the TCP/IP protocol suite and other network protocols.
Introduction to Winsock
Winsock is a C-language API that provides a standardized interface for network programming on Windows. It allows developers to create client and server applications that can communicate with each other across local networks or the internet.
Key Concepts
- Sockets: Endpoints for network communication.
- Protocols: TCP (reliable, connection-oriented) and UDP (unreliable, connectionless).
- Address Families: AF_INET for IPv4, AF_INET6 for IPv6.
- Data Structures: `sockaddr`, `sockaddr_in`, `WSADATA`.
Core Functions
The Winsock API consists of a set of functions that cover various networking operations. Here are some of the most commonly used functions:
Initialization and Cleanup
WSAStartup: Initializes the Winsock DLL.WSACleanup: Shuts down Winsock usage.
Socket Management
socket: Creates a socket.bind: Associates a local address with a socket.connect: Establishes a connection to a remote host.listen: Puts a socket into a listening state.accept: Accepts an incoming connection.closesocket: Closes a socket.
Data Transfer
send: Sends data over a socket.recv: Receives data from a socket.sendto: Sends data to a specific address.recvfrom: Receives data from any address.
Error Handling
Winsock functions return specific error codes that can be interpreted using WSAGetLastError.
int iResult = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (iResult == INVALID_SOCKET) {
int errorCode = WSAGetLastError();
// Handle error, e.g., outputting errorCode
printf("Socket creation failed with error: %d\n", errorCode);
}
Advanced Topics
Note: Ensure that the Winsock DLL is properly initialized with WSAStartup before calling any other Winsock functions and that WSACleanup is called when done.
Tip: For UDP sockets, use sendto and recvfrom for datagram communication.