LPSTR
LPSTR
A pointer to a null-terminated ANSI string.
Remarks
The LPSTR
type is used to represent a pointer to a null-terminated string that uses the ANSI character set. In the Windows API, this is often referred to as a "character string" or "ANSI string". The characters are typically 1-byte wide.
This type is commonly used in functions that deal with file paths, registry keys, configuration settings, and other text-based data where the characters are represented using the ANSI encoding.
For Unicode strings, use the LPWSTR
type. Most modern Windows applications should prefer using Unicode (LPWSTR
) for broader character support and internationalization. However, LPSTR
remains relevant for backward compatibility and certain low-level operations.
Type Definition
typedef char *LPSTR;
Related Types
- LPWSTR: A pointer to a null-terminated Unicode string.
- LPCSTR: A pointer to a constant null-terminated ANSI string.
- PSTR: An alias for
LPSTR
. - PCSTR: An alias for
LPCSTR
.
Example Usage (Conceptual)
The following C++ snippet illustrates how LPSTR
might be used:
#include <windows.h>
#include <iostream>
int main() {
// Example ANSI string
char szBuffer[] = "Hello, World!";
LPSTR pString = szBuffer; // pString now points to the ANSI string
// Using a Windows API function that accepts LPSTR (e.g., GetUserNameA)
// Note: Actual usage would involve buffer allocation and error handling.
// TCHAR userName[256]; // Using TCHAR for generality, but can also use char
// DWORD userNameLen = sizeof(userName) / sizeof(TCHAR);
// if (GetUserName(userName, &userNameLen)) {
// std::wcout << L"User: " << userName << std::endl;
// } else {
// std::cerr << "Failed to get username." << std::endl;
// }
std::cout << "The string pointed to by LPSTR is: " << pString << std::endl;
return 0;
}
In this example, LPSTR
is used to point to a character array that represents an ANSI string. Many Windows API functions have ANSI-specific versions ending with 'A' (e.g., MessageBoxA
, CreateFileA
) which accept LPSTR
arguments.