UINT32
UINT32 is a 32-bit unsigned integer type.
Description
The UINT32
type represents a 32-bit unsigned integer. This means it can store non-negative integer values ranging from 0 up to a maximum value determined by 232 - 1. It is commonly used in Windows API functions for parameters, return values, and data structures where a 32-bit unsigned integer is required.
Definition
UINT32
is typically defined in Windows header files, such as windef.h
, as follows:
typedef unsigned int UINT32;
In C++ environments, especially when using modern C++ standards, you might also encounter or use uint32_t
from the <cstdint>
header, which provides fixed-width integer types.
Usage Examples
Here are a few scenarios where UINT32
might be used:
1. Function Parameters
A function might accept a UINT32
to represent a count, an identifier, or a status code:
void SetSystemMetric(UINT32 metricId, UINT32 value);
UINT32 GetProcessId(HANDLE hProcess);
2. Data Structures
UINT32
is often used in Windows structures to define fields:
typedef struct _FILE_BASIC_INFORMATION {
LARGE_INTEGER CreationTime;
LARGE_INTEGER LastAccessTime;
LARGE_INTEGER LastWriteTime;
LARGE_INTEGER ChangeTime;
UINT32 FileAttributes; // Example usage of UINT32
} FILE_BASIC_INFORMATION, *PFILE_BASIC_INFORMATION;
3. Return Values
Functions might return a UINT32
to indicate success codes or specific data:
UINT32 RegisterDevice(const WCHAR* deviceName);
Compatibility
The UINT32
type ensures compatibility across different Windows versions and architectures that support 32-bit unsigned integers. While modern Windows development often leverages 64-bit architecture, 32-bit types remain fundamental for many legacy APIs and specific low-level operations.