MSDN Documentation

Advanced DirectX Computational Graphics Techniques

This section delves into sophisticated techniques for computational graphics using DirectX, pushing the boundaries of visual fidelity and performance in real-time rendering.

1. Physically Based Rendering (PBR)

Physically Based Rendering aims to simulate the behavior of light in the real world, leading to more realistic and consistent materials across different lighting conditions. Key aspects include:

Learn more: DirectX PBR Samples

2. Advanced Shading Models

Beyond standard Phong or Blinn-Phong, advanced shading models offer enhanced realism and expressiveness:

Relevant APIs: ID3D11ShaderResourceView, ID3D12Resource

3. Global Illumination Techniques

Global Illumination (GI) accounts for indirect lighting, where light bounces off surfaces and illuminates other parts of the scene. Advanced techniques include:

See also: DirectX Raytracing (DXR)

4. Tessellation and Geometry Shaders

These programmable pipeline stages allow for dynamic generation and manipulation of geometry:

Example Usage:

// HLSL Tessellation Control Shader (example snippet)
[domain("tri")]
[partitioning("fractional_even")]
[outputtopology("triangle_cw")]
[patchconstantfunc("PatchConstantHS")]
[outputcontrolpoints(3)]
void CS(InputPatch ip, out Vector3 cp[3] : SV_DomainLocation)
{
    // ... tessellation logic ...
}

5. Compute Shaders for Graphics

Compute shaders are not limited to graphics rendering and can be used for general-purpose computation on the GPU, enabling techniques such as:

Compute Shader Example:

// HLSL Compute Shader (example snippet)
[numthreads(8, 8, 1)]
void CSMain(uint3 id : SV_DispatchThreadID)
{
    // ... compute operations ...
}

6. Advanced Anti-Aliasing Techniques

Achieving smooth edges and reducing aliasing artifacts is crucial for visual quality:

7. Performance Optimization and Profiling

Mastering advanced techniques requires a deep understanding of performance bottlenecks and how to address them:

Tools: PIX on Windows