Computational Graphics Resources
DirectX Graphics Fundamentals
A deep dive into the core concepts of DirectX 12 graphics pipeline, shaders, and rendering techniques.
Advanced Shader Programming
Explore techniques for writing high-performance and complex shaders using HLSL, including compute shaders.
Real-time Ray Tracing with DirectX Raytracing (DXR)
Learn how to implement real-time ray tracing effects and integrate them into your DirectX applications.
Compute Shaders for General-Purpose GPU (GPGPU)
Leverage the power of the GPU for non-graphics computations, data processing, and simulations.
Performance Tuning and Optimization
Tips and tools for profiling and optimizing your DirectX applications for maximum frame rates and efficiency.
Third-Party Libraries and Tools
Discover useful external libraries and tools that complement DirectX development for various tasks.
Community Forums & Support
Connect with other DirectX developers, ask questions, and get help from the community.
Official DirectX Blog
Stay updated with the latest news, feature announcements, and developer insights from the DirectX team.