Windows DirectX

Computational Graphics Resources

DirectX Graphics Fundamentals

A deep dive into the core concepts of DirectX 12 graphics pipeline, shaders, and rendering techniques.

DirectX 12 Graphics Pipeline Fundamentals

Advanced Shader Programming

Explore techniques for writing high-performance and complex shaders using HLSL, including compute shaders.

HLSL Shaders Compute Shaders Performance

Real-time Ray Tracing with DirectX Raytracing (DXR)

Learn how to implement real-time ray tracing effects and integrate them into your DirectX applications.

DXR Ray Tracing Real-time

Compute Shaders for General-Purpose GPU (GPGPU)

Leverage the power of the GPU for non-graphics computations, data processing, and simulations.

GPGPU Compute Shaders Parallel Computing

Performance Tuning and Optimization

Tips and tools for profiling and optimizing your DirectX applications for maximum frame rates and efficiency.

Performance Optimization Profiling

Third-Party Libraries and Tools

Discover useful external libraries and tools that complement DirectX development for various tasks.

Tools Libraries Ecosystem

Community Forums & Support

Connect with other DirectX developers, ask questions, and get help from the community.

Community Support Forums

Official DirectX Blog

Stay updated with the latest news, feature announcements, and developer insights from the DirectX team.

News Blog Updates