This document provides a quick overview of the Math section within DirectX. Understanding this section is crucial for developers working with DirectX 12, particularly when dealing with linear algebra, vector operations, and coordinate transformations.
DirectX focuses on a specific set of mathematical primitives for rendering graphics, especially when dealing with vectors and matrices. The Math section defines the fundamental operations.
Here are a few core operations:
Consider a simple 3D scene. We want to project a point from the scene to the 2D screen. This involves a projection matrix that maps the 3D point to a 2D point.
The projection matrix represents the transformation.
For more detailed explanations, see the DirectX Math documentation.