Windows DirectX Shaders

This page displays a simplified visualization of DirectX shaders. The shader program is a core component of modern game rendering, enabling complex visual effects and optimizations.

Advanced Shader Techniques

This is a foundational example. We'll expand upon this using more advanced concepts.

  • Vertex Shader - Basic Position & Normal Transformation

    Transform vertex positions to the screen coordinates.

  • Fragment Shader - Basic Color & Lighting

    Compute color based on the vertex position and lighting conditions.

  • Shader Complexity - Combining Transformations

    Combine vertex and fragment transformations to achieve complex visual effects.

  • Shader Complexity - Using Opacity & Blending

    Control the visibility of objects and blend different shaders together.

  • Example Shader - Simple Reflection

    A very basic reflection implementation. This is for demonstration purposes only. A real implementation would be far more complex.

    This uses a simple vector to test reflections.