This page displays a simplified visualization of DirectX shaders. The shader program is a core component of modern game rendering, enabling complex visual effects and optimizations.
This is a foundational example. We'll expand upon this using more advanced concepts.
Transform vertex positions to the screen coordinates.
Compute color based on the vertex position and lighting conditions.
Combine vertex and fragment transformations to achieve complex visual effects.
Control the visibility of objects and blend different shaders together.
A very basic reflection implementation. This is for demonstration purposes only. A real implementation would be far more complex.
This uses a simple vector to test reflections.