Direct3D API

The Direct3D API provides a powerful, low‑level interface for high‑performance graphics rendering on Windows platforms. It enables developers to create 2D and 3D graphics, implement advanced visual effects, and harness the full capability of modern GPUs.

Use this documentation to explore concepts, learn how to integrate Direct3D into your applications, and reference the complete set of classes, enums, structures, and functions.

Getting Started

Follow the quick‑start guide to set up a basic Direct3D rendering pipeline.

#include <d3d11.h>
#pragma comment (lib, "d3d11.lib")

int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
    // Initialize COM and create a DXGI factory...
    // Create device and swap chain...
    // Set up render target and view...
    // Enter render loop...
    return 0;
}

For a detailed walkthrough, see the Samples section.

Reference Highlights

CategoryKey TypesLink
DeviceID3D11Device, ID3D11DeviceContextDevice Reference
ResourcesID3D11Buffer, ID3D11Texture2D, ID3D11ShaderResourceViewResources Reference
ShadersID3D11VertexShader, ID3D11PixelShaderShader Reference
UtilitiesD3D11_CREATE_DEVICE_FLAG, D3D11_SWAP_CHAIN_DESCUtilities

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