Introduction to DirectX

DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. It includes Direct3D for 3D graphics rendering, DirectInput for handling input devices, DirectPlay for network gaming, and more.

This documentation provides detailed information on how to use DirectX to create high-performance graphics applications on Windows.

Getting Started with DirectX

To begin developing with DirectX, ensure you have the latest Windows SDK installed. The SDK includes the necessary headers, libraries, and tools.

Here's a basic outline for setting up a Direct3D 12 project:

  1. Initialize the DirectX device and swap chain.
  2. Create necessary resources like render targets and depth buffers.
  3. Build graphics command lists to issue drawing commands.
  4. Execute the command lists.
  5. Present the rendered frame.

For detailed steps and code examples, refer to the Samples section and the API Reference.

Core DirectX Concepts

Pipelines

DirectX utilizes programmable graphics pipelines that allow developers to control the rendering process through various stages, including vertex shading, rasterization, and pixel shading.

Resources

Graphics resources such as textures, vertex buffers, and index buffers are fundamental to rendering. Understanding how to create, manage, and bind these resources is crucial.

Shaders

Shaders are small programs that run on the GPU. They are written in shader languages like HLSL (High-Level Shading Language) and control how vertices are transformed and how pixels are colored.

Direct3D 12

Direct3D 12 is the latest iteration of Microsoft's 3D graphics API. It offers lower-level access to the GPU, enabling developers to achieve greater performance and efficiency through explicit control over resource management and command submission. Key features include:

  • Reduced CPU overhead.
  • Improved multi-threading capabilities.
  • More control over the GPU pipeline.
  • Support for advanced graphics features.

Key objects in Direct3D 12 include:

  • ID3D12Device: Represents the graphics adapter.
  • ID3D12CommandQueue: Manages command submission to the GPU.
  • ID3D12CommandAllocator: Allocates memory for command lists.
  • ID3D12GraphicsCommandList: Records drawing commands.
  • IDXGISwapChain: Manages presentation of rendered frames.

Example of creating a D3D12 device:

// Pseudo-code example Microsoft::WRL::ComPtr<ID3D12Device> d3dDevice; D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&d3dDevice));

Direct2D

Direct2D is a hardware-accelerated, two-dimensional vector graphics API that provides high performance for 2D rendering tasks. It is ideal for UI elements, charts, and other 2D graphics.

Direct2D integrates with Direct3D, allowing you to render 2D content within a 3D scene.

DirectWrite

DirectWrite is a text and font API that provides high-quality text rendering capabilities. It supports advanced typographic features, various font formats, and efficient text layout.

API Reference

Explore the detailed reference for DirectX APIs.

API Description Link
Direct3D 12 Low-level 3D graphics API for modern hardware. d3d12.h
Direct3D 11 Feature-rich 3D graphics API. d3d11.h
Direct2D High-performance 2D graphics API. d2d1.h
DirectWrite Advanced text and font rendering. dwrite.h
DirectXMath A set of highly optimized mathematical types and functions for game development. DirectXMath.h

Sample Projects

Download and explore sample projects to see DirectX in action. These samples demonstrate various techniques and features, providing practical code examples.

The DirectX SDK samples repository on GitHub also offers a vast collection of up-to-date examples.