DirectX 11 - Deferred Contexts

Learn about the deferred context API in DirectX 11, allowing for greater performance optimization in rendering pipelines.

Introduction

The DirectX 11 deferred context API provides a framework for managing rendering resources more efficiently. It addresses the limitations of the traditional forward rendering pipeline, particularly when dealing with complex scenes with many lights and effects. The forward rendering pipeline has inherent inefficiencies due to the need to render the same geometry multiple times for each light. The deferred context avoids this redundancy by first rendering the scene geometry to a render target, and then performing lighting calculations independently. This fundamentally changes the rendering process, improving performance and scalability.

Key Concepts

Several key concepts are central to the deferred context API:

Benefits

Using a deferred context offers several significant advantages:

Example Code Snippet

The following is a simplified example illustrating the basic steps involved:

// 1. Render geometry to the G-Buffer render targets. // ... // 2. Render the scene with lighting calculations based on the G-Buffer data. // ...

Further Reading