Direct3D 11 State Objects

This document describes the Direct3D 11 state objects that control various aspects of rendering. State objects allow you to modify the rendering behavior without changing the underlying geometry or shader code.

Rendering State

Rendering state objects control the rendering settings that apply to all subsequent rendering operations. These settings can affect the color, lighting, and other visual properties of rendered objects. Some common rendering state objects include:

Example Code

The following code demonstrates how to set the blending state:

                        D3D11_BLENDING_STATE blendingState;
                        blendingState.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_RED;
                        blendingState.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_GREEN;
                    

For detailed information about each state object, refer to the corresponding documentation.