This document describes the Direct3D 11 state objects that control various aspects of rendering. State objects allow you to modify the rendering behavior without changing the underlying geometry or shader code.
Rendering State
Rendering state objects control the rendering settings that apply to all subsequent rendering operations. These settings can affect the color, lighting, and other visual properties of rendered objects. Some common rendering state objects include:
- Blend State: Controls how colors are blended during alpha blending operations.
- Depth Bias State: Allows you to adjust the depth of objects in the view.
- Stencil State: Uses a stencil buffer to perform operations that are not dependent on the depth buffer.
- Rasterizer State: Controls how rasterization is performed, such as whether to enable or disable anti-aliasing.
Example Code
The following code demonstrates how to set the blending state:
D3D11_BLENDING_STATE blendingState;
blendingState.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_RED;
blendingState.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_GREEN;
For detailed information about each state object, refer to the corresponding documentation.