D3D12PipelineState

Overview

The ID3D12PipelineState interface represents the state of a pipeline stage. It describes how a shader program should be executed, including the input/output layouts, rasterizer state, and blend states.

This interface is used to create, configure, and execute shaders and other pipeline states. It's a core component of DirectX 12 graphics.

Properties

Example

This example demonstrates how to create a ID3D12PipelineState object. Note that actual implementation will vary depending on the target platform and DirectX version.

                
D3D12_QUERY_RESULT_FRAME_STATISTICS frameStatistics;
D3D12_QUERY_RESULTS_FRAME_STATISTICS queryResults;

// ... (code to obtain D3D12Device) ...

// Create the state object
ID3D12PipelineState* pPipelineState;

// ... (code to create the state object - omitted for brevity) ...

// Now you can use pPipelineState

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