Welcome to the DirectX Programming Guide
DirectX is a collection of APIs that enable high‑performance multimedia and gaming applications on Windows platforms. This guide provides a comprehensive overview of the core DirectX technologies, best practices, and sample code to help you get up and running quickly.
What you'll learn
- The architecture of DirectX and how its components interact.
- How to set up a development environment using Visual Studio.
- Key concepts of rendering pipelines in Direct3D 12 and Direct3D 11.
- Using Direct2D for 2‑D graphics and DirectWrite for high‑quality text.
- Integrating audio with XAudio2 and handling input with XInput.
Getting Started
Begin with the Getting Started tutorial to create your first DirectX window and render a simple triangle.
Sample Code
#include <d3d12.h>
#include <dxgi1_6.h>
#include <D3Dcompiler.h>
int main()
{
// Initialize COM and create DXGI factory
CreateDXGIFactory1(IID_PPV_ARGS(&factory));
// ... rest of the initialization code
return 0;
}
For a complete walkthrough, see the Direct3D and Direct2D sections.