Documentation & Resources
Explore a collection of sample applications and code snippets demonstrating key DirectX functionalities and best practices. These samples are designed to help you learn and implement advanced graphics and multimedia features.
A foundational example demonstrating how to implement and use a basic vertex shader for transforming geometry.
Illustrates the process of applying textures to 3D models, including UV unwrapping and texture sampling.
Implement realistic lighting effects using Phong and Blinn-Phong shading models in your DirectX applications.
Utilize compute shaders to efficiently simulate complex particle systems and their interactions.
Learn to implement common post-processing effects like bloom, motion blur, and depth of field.