DirectX Graphics Tutorials

Mastering 3D graphics and game development with DirectX on Windows.

Begin Your DirectX Journey

Explore a comprehensive collection of tutorials designed to guide you through the intricacies of DirectX, from fundamental concepts to advanced rendering techniques.

Featured Tutorials

Getting Started with DirectX 12

DirectX 12BeginnerCore Concepts

A step-by-step guide to setting up your first DirectX 12 application, covering initialization, swap chains, and the command list pipeline.

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Introduction to HLSL Shaders

ShadersHLSLIntermediate

Understand the basics of High-Level Shading Language (HLSL), write your first vertex and pixel shaders, and learn how to integrate them into your DirectX application.

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Advanced Rendering Techniques with DirectX 11

DirectX 11AdvancedRendering

Dive into techniques like deferred shading, post-processing effects, and tessellation to create visually stunning graphics with DirectX 11.

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Optimizing Graphics Performance

PerformanceOptimizationDirectX 12

Learn how to profile your DirectX application, identify bottlenecks, and apply optimization strategies for smoother frame rates and better resource utilization.

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Working with Textures and Samplers

DirectX 11TexturesCore Concepts

Explore how to load, manage, and apply textures to your 3D models using DirectX 11, including detailed explanations of sampler states.

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Compute Shaders for General Purpose Computing

Compute ShadersGPGPUAdvanced

Discover how to leverage the power of the GPU for non-graphical computations using compute shaders in DirectX.

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