Introduction
The Graphics Device Interface (GDI) is a low-level graphics API that Windows uses to create graphical user interfaces. This document provides a detailed overview of key concepts and functions.
Key Concepts
GDI utilizes a layered approach:
- Layers: Represented as numeric identifiers (e.g., 0 for the background, 1 for the foreground).
- Pixels: Represented as numeric values (e.g., 0-255 for each color).
- Transformations: Apply geometric changes to graphics objects (translation, rotation, scaling).
GDI-Macros - The Core
GDI-Macros are a set of routines that execute on the GDI to perform tasks like drawing, text formatting, and animations. They are essential for creating dynamic user interfaces.
Example: Drawing a Rectangle
This example demonstrates a simple drawing routine:
// Simple Rectangle Drawing
function drawRectangle(x, y, width, height) {
// Set the fill color
fill(255, 0, 0); // Red
// Draw the rectangle
rect(x, y, width, height);
}
drawRectangle(100, 100, 50, 50);
Resources
For more details, see: [https://learn.microsoft.com/en-us/windows/graphics/gdi-reference](https://learn.microsoft.com/en-us/windows/graphics/gdi-reference)