Windows Graphics Reference - Rendering
Introduction
This section provides an overview of the rendering pipeline in Windows graphics. We'll delve into key concepts, steps, and best practices.
Key Concepts
- Geometry: The initial representation of the object.
- Transformations: Modifying the geometry (translation, rotation, scaling).
- Lighting: Simulating how light interacts with surfaces.
- Shadows: Creating depth and form.
- Material Properties: Determining surface appearance (color, reflectivity, etc.).
Rendering Pipeline
The rendering process typically follows these steps:
- Vertex Processing: Transforming vertices into a point cloud.
- Rasterization: Converting the point cloud into pixels.
- Fragment Processing: Determining the color and depth of each pixel.
- Texturing: Applying textures to surfaces.
- Post-Processing: Effects like bloom, ambient occlusion, and depth of field.
Visual Element
A visual representation of the rendering process.
Interactive Element
This is a placeholder - click to initiate the rendering.