This sample demonstrates the fundamental steps for setting up and performing basic rendering using DirectX 12.
DirectX 12 introduces a more low-level approach to graphics programming, giving developers greater control over the GPU for improved performance. This sample walks you through the essential components required to draw a simple scene.
Key concepts covered include:
To build and run this sample, you will need:
The DirectX 12 device represents the graphics adapter, and the swap chain manages the presentation of rendered frames to the screen. They are fundamental for any DirectX application.
D3D12CreateDevice(...); IDXGIFactory4->CreateSwapChainForHwnd(...);
DirectX 12 uses command queues to send instructions to the GPU. Command lists record these instructions, which are then executed by the command queue. This asynchronous nature allows for significant performance gains.
ID3D12CommandQueue; ID3D12CommandAllocator; ID3D12GraphicsCommandList;
The PSO encapsulates all the fixed-function and programmable shader stages that define the rendering pipeline. It's crucial for optimizing draw calls.
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = { ... }; ID3D12PipelineState* pso; ID3D12Device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&pso));
This includes vertex buffers, index buffers, constant buffers, and textures. Descriptors are handles that allow the GPU to access these resources.
ID3D12Resource; D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = { ... }; ID3D12DescriptorHeap* descriptorHeap;
Fences are used to synchronize the CPU and GPU, ensuring that operations complete before the next step in the process.
ID3D12Fence* fence; UINT64 fenceValue = 0; ID3D12CommandQueue->Signal(fence, ++fenceValue);
When executed successfully, this sample will render a basic geometric shape (e.g., a triangle or a cube) with simple shading on your screen.
Imagine a rendered triangle here, demonstrating the successful execution of the basic rendering pipeline.
You can download the full source code for this sample to further explore its implementation. Experiment with modifying shaders, adding more complex geometry, or incorporating textures.
Download Sample Source Code (.zip)For more in-depth information on DirectX 12, consult the official documentation: