Windows Networking & Internet Documentation

Table of Contents

Overview of Windows Networking

This section provides a comprehensive guide to the networking capabilities and architecture within the Windows operating system. Understand the fundamental concepts, components, and layers that enable Windows devices to connect and communicate across local networks and the internet.

Key areas covered include:

APIs and Frameworks for Network Development

Explore the powerful APIs and frameworks available for developers to build network-aware applications on Windows. Learn how to leverage these tools for client-server communication, data transfer, and network service creation.

Winsock (Windows Sockets API)

The foundational API for network programming on Windows. This section details socket creation, data transmission, connection management, and error handling using Winsock.

Higher-Level Frameworks

Discover abstractions and managed APIs that simplify network development:

Understanding and Implementing Network Protocols

Delve into the details of common network protocols and how Windows supports and utilizes them. This includes understanding their functions, configurations, and how to implement them in your applications.

Protocol Configuration

Learn how to configure network adapters and operating system settings to properly utilize various protocols.

Network Security on Windows

Protect your applications and systems from network threats. This section covers Windows networking security features, best practices, and development guidelines.

Network Troubleshooting and Diagnostics

Equip yourself with the tools and techniques to diagnose and resolve common networking issues on Windows. Learn to use built-in utilities and understand diagnostic approaches.

Code Samples and Tutorials

Explore practical examples and step-by-step tutorials to solidify your understanding and accelerate your development.

Example: Basic TCP Echo Client

A simple C++ example demonstrating a basic TCP client that sends data to an echo server and receives the response.


#include <winsock2.h>
#include <ws2tcpip.h>
#include <iostream>

#pragma comment(lib, "ws2_32.lib")

int main() {
    WSADATA wsaData;
    SOCKET ConnectSocket = INVALID_SOCKET;
    struct sockaddr_in clientService;
    char buffer[512];
    int bytesSent, bytesRecv;

    if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
        std::cerr << "WSAStartup failed.\n";
        return 1;
    }

    ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (ConnectSocket == INVALID_SOCKET) {
        std::cerr << "Error at socket(): " << WSAGetLastError() << "\n";
        WSACleanup();
        return 1;
    }

    clientService.sin_family = AF_INET;
    clientService.sin_addr.s_addr = inet_addr("127.0.0.1"); // Localhost
    clientService.sin_port = htons(27015); // Example port

    if (connect(ConnectSocket, (struct sockaddr *) &clientService, sizeof(clientService)) == SOCKET_ERROR) {
        std::cerr << "connect failed with error: " << WSAGetLastError() << "\n";
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    const char *sendMsg = "Hello, Server!";
    bytesSent = send(ConnectSocket, sendMsg, (int)strlen(sendMsg), 0);
    if (bytesSent == SOCKET_ERROR) {
        std::cerr << "send failed with error: " << WSAGetLastError() << "\n";
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }
    std::cout << "Bytes Sent: " << bytesSent << std::endl;

    bytesRecv = recv(ConnectSocket, buffer, 512, 0);
    if (bytesRecv == SOCKET_ERROR) {
        std::cerr << "recv failed with error: " << WSAGetLastError() << "\n";
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }
    buffer[bytesRecv] = '\0';
    std::cout << "Received: " << buffer << std::endl;

    closesocket(ConnectSocket);
    WSACleanup();

    return 0;
}
            

For more advanced samples, including .NET and WCF examples, please visit the Networking Samples Archive.