DirectX: Windows Graphics and Gaming API

Welcome to the official documentation for DirectX, Microsoft's powerful suite of multimedia APIs for Windows and Xbox. DirectX provides low-level access to graphics hardware, enabling developers to create high-performance 2D and 3D graphics, manage audio, and handle input devices. This section focuses on using DirectX for Windows application development.

What is DirectX?

DirectX is a collection of application programming interfaces (APIs) that handle multimedia tasks, especially game programming and video, on Microsoft platforms. The most common DirectX API is Direct3D, which is used for rendering 2D and 3D graphics. Other components include DirectInput for input devices, DirectSound for audio, and more.

Key Components

Getting Started with Direct3D

To begin developing with Direct3D, you'll typically need to:

Example: Basic Direct3D Initialization (Conceptual)


// Conceptual code snippet - not runnable without full context

ID3D11Device* pDevice = nullptr;
ID3D11DeviceContext* pContext = nullptr;
IDXGISwapChain* pSwapChain = nullptr;
// ... other initialization code

// Create a Direct3D device and device context
HRESULT hr = D3D11CreateDevice(
    nullptr,                    // Default adapter
    D3D_DRIVER_TYPE_HARDWARE,   // Use hardware driver
    nullptr,                    // No software rasterizer module
    0,                          // No flags
    nullptr,                    // Feature levels array
    0,                          // Feature levels count
    D3D11_SDK_VERSION,          // SDK version
    &pDevice,                   // Pointer to the device
    nullptr,                    // Pointer to the feature level
    &pContext                   // Pointer to the device context
);

if (FAILED(hr)) {
    // Handle error
}
            

Learn More

Explore the links in the sidebar to dive deeper into specific DirectX components, core concepts, and the comprehensive API reference. Whether you're building a cutting-edge game or a visually rich application, DirectX empowers you to harness the full potential of Windows graphics.

Direct3D 12 Best Practices

Direct3D 12 introduces significant architectural changes for improved performance through explicit GPU control and multi-threading. Key areas to focus on include:

  • Command list recording and submission.
  • Pipeline state objects (PSOs).
  • Resource binding and descriptors.
  • Asynchronous compute.

Refer to the Direct3D 12 section for detailed guides.