Media Foundation (MF)
Media Foundation (MF) is Microsoft's modern platform for multimedia processing. It provides a set of APIs for creating and manipulating media files and streams, supporting a wide range of formats and hardware acceleration. MF is designed to be more flexible and performant than its predecessor, DirectShow.
Key Concepts
Understanding the core components of Media Foundation is crucial for effective development:
- Topology: Represents the data flow graph within Media Foundation.
- Sources: Components that read media data (e.g., file readers, network sources).
- Sinks: Components that write media data (e.g., file writers, renderers).
- Transforms: Components that process media data (e.g., decoders, encoders, effects).
- Media Types: Define the format of media data (e.g., video resolution, audio sample rate).
- Samples: The fundamental unit of media data.
Getting Started with Media Foundation
The following sections provide guidance on how to use Media Foundation APIs:
-
Initializing Media Foundation: Learn how to start and shut down the Media Foundation system.
-
Creating Media Sources: Discover how to open and read from various media sources.
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Creating Media Sinks: Learn to write media data to files or streams.
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Using Media Transforms: Understand how to apply decoders, encoders, and other processing.
-
Media Session: Explore how to manage the playback and processing pipeline.
Core Interfaces
Media Foundation relies on a rich set of COM interfaces. Here are some of the most commonly used:
Commonly Used Interfaces
| Interface Name | Description |
|---|---|
IMFMediaSource |
Represents a source of media data. |
IMFMediaSink |
Represents a destination for media data. |
IMFTransform |
Represents a component that processes media data. |
IMFSample |
Represents a media sample (a chunk of data). |
IMFMediaSession |
Manages the media pipeline for playback or processing. |
IMFMediaType |
Defines the format of media data. |
Code Examples
Illustrative code snippets to demonstrate common tasks:
Opening a Media File
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h> // For MFCreateReader
#include <iostream>
// ... initialization code ...
IMFMediaSource* pSource = NULL;
HRESULT hr = MFCreateSourceReaderFromURL(
L"C:\\path\\to\\your\\media.mp4",
NULL,
&pSource
);
if (SUCCEEDED(hr)) {
std::wcout << L"Successfully created media source reader." << std::endl;
// Use pSource...
pSource->Release();
} else {
std::wcerr << L"Failed to create media source reader. HRESULT: " << std::hex << hr << std::endl;
}