Computer Graphics Engineer & Open‑Source Contributor
Full‑stack developer, graphics researcher, and speaker. I love turning complex algorithms into beautiful visual experiences.
A GPU‑accelerated path tracer written in C++/CUDA that supports denoising and global illumination in real time.
Curated collection of 200+ GLSL shaders with live previews and explanations.
Deep dives into rendering techniques, from PBR pipelines to neural rendering.