RayTracerPro

Computer Graphics Engineer & Open‑Source Contributor

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RayTracerPro

Passionate about rendering realistic scenes in real‑time.

Full‑stack developer, graphics researcher, and speaker. I love turning complex algorithms into beautiful visual experiences.

Skills

C++ / GLSL
Python
WebGL / Three.js
Ray Tracing
Machine Learning

Projects

Realtime Path Tracer

A GPU‑accelerated path tracer written in C++/CUDA that supports denoising and global illumination in real time.

ShaderToy Collection

Curated collection of 200+ GLSL shaders with live previews and explanations.

Technical Blog

Deep dives into rendering techniques, from PBR pipelines to neural rendering.