Windows API Reference

Direct3D 11 Programming

Direct3D 11 Structures

This section details the core structures used in Direct3D 11 programming. These structures represent various states, parameters, and configurations for rendering and device management.

Core Data Structures

Resource Description Structures

Input Layout Structures

Shader Related Structures

Example: D3D11_VIEWPORT

The D3D11_VIEWPORT structure is crucial for defining the rendering area on the screen.

typedef struct D3D11_VIEWPORT {
    FLOAT TopLeftX;
    FLOAT TopLeftY;
    FLOAT Width;
    FLOAT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
} D3D11_VIEWPORT;

- TopLeftX, TopLeftY: Specify the upper-left corner of the viewport in screen coordinates.
- Width, Height: Define the dimensions of the viewport.
- MinDepth, MaxDepth: Define the range of depth values (typically 0.0 to 1.0).

Further Reading

For a comprehensive understanding of these structures and their usage, refer to the official Microsoft Windows API documentation.