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Understanding the Compute API in Windows

Posted by jdoe on

The Compute API provides low‑level access to the Windows kernel for high‑performance numeric workloads. Below is a minimal example that creates a compute buffer and runs a simple kernel.

#include <windows.h>
#include <computeapi.h>

int main() {
    ComputeDevice device = ComputeOpenDevice(0);
    ComputeBuffer buf = ComputeCreateBuffer(device, 1024 * sizeof(float));
    // kernel code omitted for brevity
    ComputeRunKernel(device, buf);
    ComputeReleaseBuffer(buf);
    ComputeCloseDevice(device);
    return 0;
}

Key points to remember:

For a deeper dive, see the official Compute API Overview.

Comments (3)

September 12, 2025 • Reply

Great starter example! I ran into an issue where the buffer wasn't aligned on a 64‑byte boundary. Adding ComputeCreateAlignedBuffer solved it for me.

September 13, 2025 • Reply

Remember to call ComputeFlush before releasing the device if you have pending submissions.

September 14, 2025 • Reply

Anyone has a good guide on integrating this with DirectX 12?

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