MSDN Documentation

Real-Time App Services

Real-Time App Services enable you to build dynamic, interactive applications that respond instantly to user actions and data changes. This documentation covers the core features and best practices for leveraging real-time capabilities in your applications.

What are Real-Time App Services?

Real-time applications are characterized by their ability to push data to clients instantaneously without requiring the client to poll the server. This is crucial for applications like live chat, collaborative editing tools, real-time dashboards, multiplayer games, and push notifications.

Key Features

Getting Started

To integrate Real-Time App Services into your project, follow these steps:

  1. Set up your project: Ensure your backend and frontend environments are configured.
  2. Initialize the Real-Time SDK: Include the necessary SDK in your client-side code.
  3. Establish a connection: Connect to the real-time server using WebSockets or SSE.
  4. Subscribe to channels: Join channels to receive relevant data updates.
  5. Publish messages: Send data to other connected clients.

Example: Basic Chat Application

Here's a simplified example demonstrating how to send and receive messages using WebSockets:

Client-Side (JavaScript)


const socket = new WebSocket('wss://your-realtime-service.com/chat');

socket.onopen = () => {
    console.log('Connected to real-time server');
    socket.send(JSON.stringify({ type: 'join', room: 'general' }));
};

socket.onmessage = (event) => {
    const message = JSON.parse(event.data);
    console.log('Received message:', message);
    // Update UI with the new message
};

socket.onclose = () => {
    console.log('Disconnected from real-time server');
};

socket.onerror = (error) => {
    console.error('WebSocket error:', error);
};

function sendMessage(text) {
    const message = {
        type: 'message',
        room: 'general',
        text: text,
        sender: 'User'
    };
    socket.send(JSON.stringify(message));
}

// Example usage:
// sendMessage('Hello, real-time world!');
            

Server-Side (Conceptual - Node.js Example using a hypothetical library


// Assuming you are using a library like 'ws' or a managed service SDK

// const WebSocket = require('ws');
// const wss = new WebSocket.Server({ port: 8080 });

// wss.on('connection', (ws) => {
//     console.log('Client connected');

//     ws.on('message', (message) => {
//         const data = JSON.parse(message);
//         console.log('Received:', data);

//         if (data.type === 'join') {
//             // Handle joining a room, perhaps add ws to a room-specific set
//             console.log(`Client joined room: ${data.room}`);
//         } else if (data.type === 'message') {
//             // Broadcast the message to all clients in the same room
//             wss.clients.forEach((client) => {
//                 if (client !== ws && client.readyState === WebSocket.OPEN) {
//                     client.send(JSON.stringify({
//                         sender: data.sender,
//                         text: data.text,
//                         room: data.room
//                     }));
//                 }
//             });
//         }
//     });

//     ws.on('close', () => {
//         console.log('Client disconnected');
//     });

//     ws.send(JSON.stringify({ type: 'welcome', message: 'Connected to server!' }));
// });

// console.log('Real-time server started on port 8080');
            

Real-Time Patterns

Explore common real-time patterns:

  • Chat Applications: Implementing rooms, user presence, and message broadcasting.
  • Collaborative Editing: Synchronizing changes across multiple users in real-time.
  • Live Dashboards: Displaying constantly updating data from various sources.
  • Notifications: Pushing alerts and updates to users without manual refresh.

Best Practices

Further Reading