Vertex Shading

Vertex shaders are the first programmable stage in the modern graphics pipeline. They are responsible for processing individual vertices.

Introduction

Vertex shading is a crucial part of modern 3D graphics rendering. It's the stage where each vertex of a 3D model is individually processed by a small program called a vertex shader. These shaders run on the graphics processing unit (GPU) and are responsible for transforming vertex positions, calculating lighting, and preparing data for subsequent stages of the graphics pipeline.

Purpose of Vertex Shading

The primary responsibilities of a vertex shader include:

Vertex Shader Inputs and Outputs

A vertex shader typically receives per-vertex attributes as input, such as:

These inputs are often passed as arguments or fetched from vertex buffer objects (VBOs).

The essential output of a vertex shader is the transformed vertex position in clip space (usually a float4). Additionally, vertex shaders can output various other varying variables that are interpolated across the face of the primitive for use in other shader stages, most notably the pixel shader.

Example: A Simple Vertex Shader (HLSL-like pseudocode)

This example demonstrates a basic vertex shader that transforms vertex position using model-view-projection matrices and passes a color through.


// Uniforms (data passed from CPU)
matrix WorldViewProjection : WORLDVIEWPROJECTION; // Combined matrix

// Input structure for vertex data
struct VS_INPUT
{
    float4 Position : POSITION;       // Vertex position in model space
    float4 Color    : COLOR0;         // Vertex color
};

// Output structure for data passed to the rasterizer/pixel shader
struct VS_OUTPUT
{
    float4 Position : SV_POSITION;    // Clip-space position (required)
    float4 Color    : COLOR0;         // Interpolated color
};

// The vertex shader function
VS_OUTPUT main(VS_INPUT input)
{
    VS_OUTPUT output;

    // Transform vertex position from model space to clip space
    output.Position = mul(input.Position, WorldViewProjection);

    // Pass the color through without modification
    output.Color = input.Color;

    return output;
}
        

Explanation:

Advanced Vertex Shading Techniques

Vertex shaders are capable of much more complex operations:

Performance Considerations

While powerful, vertex shaders are executed for every vertex. Optimizations include:

Vertex shaders are the first opportunity to manipulate geometry on the GPU, enabling a wide range of visual effects and data preparation for rendering.