Explore the capabilities of .NET for handling audio, from playback and recording to advanced manipulation and effects.
The .NET Framework and .NET Core provide several powerful libraries and namespaces for working with audio. This section provides an overview of the primary APIs and their uses.
Key namespaces include:
System.Media
: For basic media playback.System.Speech
: For speech synthesis and recognition.NAudio
(Third-party): A popular and comprehensive audio library for .NET.Learn how to play sound files directly from your .NET applications.
using System.Media;
// ...
// Play a sound file
SoundPlayer player = new SoundPlayer("path/to/your/sound.wav");
player.Play();
// Play a sound synchronously
// player.PlaySync();
// Loop a sound
// player.PlayLooping();
Understand how to read, write, and manipulate audio data in real-time using streams.
Libraries like NAudio
offer extensive support for audio stream manipulation, including mixing, effects, and format conversions.
Capture audio from microphones and other input devices.
This typically involves using lower-level APIs or specialized libraries. NAudio
provides classes like WaveIn
for capturing audio.
using NAudio.Wave;
// ...
WaveIn waveIn = new WaveIn();
waveIn.DeviceNumber = 0; // Select the input device
waveIn.WaveFormat = new WaveFormat(44100, 16, 1); // Sample rate, bits per sample, channels
waveIn.DataAvailable += (sender, e) =>
{
// Process the audio data buffer here
// byte[] buffer = e.Buffer;
// int bytesRecorded = e.BytesRecorded;
};
waveIn.StartRecording();
// To stop recording:
// waveIn.StopRecording();
Apply effects such as reverb, echo, pitch shifting, and more. Learn about digital signal processing (DSP) techniques applicable to audio in .NET.
Explore built-in capabilities or leverage third-party libraries for advanced audio filtering and transformations.
Convert written text into spoken words using the System.Speech.Synthesis
namespace.
using System.Speech.Synthesis;
// ...
SpeechSynthesizer synthesizer = new SpeechSynthesizer();
synthesizer.SetOutputToDefaultDevice(); // Set output to default audio device
synthesizer.Speak("Hello, .NET audio world!");
Enable your applications to understand spoken commands and text using System.Speech.Recognition
.
This involves creating grammars and handling recognition events.