Patterns specifically designed to manage concurrent operations, threading, and synchronization in multi-threaded applications.
Producer-Consumer Pattern
A classic concurrency pattern where one or more producers create data and one or more consumers process that data, typically using a shared buffer.
This pattern helps decouple producers and consumers, allowing them to operate at different rates and improving overall system throughput.
// Simplified conceptual example
public class SharedBuffer
{
private Queue _buffer = new Queue();
private int _capacity;
private object _lock = new object();
private SemaphoreSlim _producerSemaphore;
private SemaphoreSlim _consumerSemaphore;
public SharedBuffer(int capacity)
{
_capacity = capacity;
_producerSemaphore = new SemaphoreSlim(capacity, capacity);
_consumerSemaphore = new SemaphoreSlim(0, capacity);
}
public void Produce(T item)
{
_producerSemaphore.Wait();
lock (_lock)
{
_buffer.Enqueue(item);
}
_consumerSemaphore.Release();
}
public T Consume()
{
_consumerSemaphore.Wait();
T item;
lock (_lock)
{
item = _buffer.Dequeue();
}
_producerSemaphore.Release();
return item;
}
}