UE4Sharp
UE4Sharp is a .NET 6+ wrapper that enables C# developers to write gameplay code for Unreal Engine 4 (UE4) using familiar .NET constructs while retaining the performance and flexibility of native UE4.
Key Features
- Full access to UE4 core APIs via idiomatic C#.
- Live reload of managed assemblies during editor play.
- Strongly‑typed Blueprint interop.
- Cross‑platform support (Windows, macOS, Linux).
- Integrated with Visual Studio and Rider debugging.
Getting Started
Follow these steps to create your first UE4Sharp project.
- Install the UE4Sharp SDK from the download section below.
- Generate a new UE4 project or open an existing one.
- Run
ue4sharp init
in the project root to bootstrap the C# solution. - Open the generated solution in Visual Studio, add your gameplay logic, and build.
- Press Play in the UE4 editor – UE4Sharp automatically loads the compiled assembly.
Setup & Installation
# Using .NET CLI
dotnet tool install -g ue4sharp-cli
# Verify installation
ue4sharp --version
If you prefer a manual installation, download the installer package and run it.
Basic Usage
C#
C++ (Equivalent)
// MyCharacter.cs
using UE4Sharp;
using UE4Sharp.Engine;
using UE4Sharp.Input;
public class MyCharacter : UE4Sharp.Actor
{
protected override void BeginPlay()
{
base.BeginPlay();
UE4.Log.Info("Hello from UE4Sharp!");
}
public override void Tick(float deltaTime)
{
base.Tick(deltaTime);
// Simple movement logic
var move = GetInputAxis("MoveForward");
AddMovementInput(Vector.Forward * move);
}
}
Advanced Topics
Blueprint Integration
Mark managed classes with [Blueprintable]
to expose them to the Blueprint system.
[Blueprintable]
public class MyPickup : UE4Sharp.Actor
{
[BlueprintCallable]
public void Activate()
{
// Logic
}
}
Live Reload
During an editor session, UE4Sharp watches compiled assemblies. Any change in managed code will trigger a hot-reload without restarting the editor.
API Reference
Browse the full API documentation here.
Samples
FAQ
- Can I use UE4Sharp with UE5?
- UE4Sharp targets UE4. For UE5, use the upcoming UE5Sharp preview.
- Is garbage collection handled automatically?
- Yes. UE4Sharp maps .NET GC to UE4's object lifecycle. Use
Dispose
for unmanaged resources. - Does UE4Sharp support hot‑reloading of Blueprint assets?
- Only managed code is hot‑reloaded. Blueprint changes require a normal compile.
Download UE4Sharp
Latest stable version: v2.4.1
Download Installer