MSDN

.NET Gaming Development Documentation

.NET Gaming Development: An Overview

Welcome to the .NET Gaming Development center. This section of the Microsoft Developer Network (MSDN) provides comprehensive resources for developers looking to create engaging and high-performance games using the power of the .NET ecosystem.

Why .NET for Game Development?

The .NET platform offers a robust, versatile, and productive environment for building games of all scales, from casual mobile titles to complex PC and console experiences. Key advantages include:

Key Technologies and Frameworks

Microsoft and the .NET community offer several powerful tools and frameworks to facilitate game development:

MonoGame

MonoGame is an open-source, cross-platform framework that allows you to write your game once and deploy it on the widest possible range of platforms. It's a modern implementation of the classic XNA framework, making it a natural choice for XNA developers transitioning to .NET.

Key Features:

Unity with .NET

Unity, one of the most popular game engines in the world, uses C# as its primary scripting language. This allows developers to harness the full power of the .NET ecosystem within a leading real-time development platform.

Key Features:

Godot Engine with C#

Godot is a free and open-source, MIT-licensed game engine that also supports C# scripting, offering a powerful alternative for .NET developers looking for an open and community-driven solution.

Key Features:

DirectX and Vulkan Integration

For developers requiring direct hardware access and maximum performance, .NET provides robust interoperability with native graphics APIs like DirectX (on Windows) and Vulkan (cross-platform). Libraries like SharpDX and VulkanSharp enable this integration.

Example of basic graphics initialization concept:


using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;

// ... Initialization code ...

// Create Device and SwapChain
var adapter = factory.QueryAdapter(0);
var device = new Device(adapter);
var swapChainDescription = new SwapChainDescription()
{
    BufferCount = 1,
    ModeDescription = new ModeDescription(width, height, new Rational(60, 1), Format.R8G8B8A8_UNorm),
    Usage = Usage.RenderTargetOutput,
    OutputWindow = windowHandle,
    SampleDescription = new SampleDescription(1, 0),
    IsWindowed = true,
    SwapEffect = SwapEffect.Discard
};
var swapChain = new SwapChain(factory, device, swapChainDescription);

// ... Further setup ...
            

Getting Started

Ready to build your first .NET game? Dive into our detailed guides:

Explore the world of game development with .NET and bring your imaginative ideas to life!